Coincidentally, hours after I published the Inktober blog post, Procreate announced that they’re going to be having their own version of Inktober this year.
The rules are very similar, each day of October you’ll draw a black and white illustration based on a daily theme. The difference for Procreate’s version is that you’ll use Procreate for iOS and tag your drawings on social media using @Procreate and #ProcreateInktober.
In which Inktober will you be participating? I may try to do both and use Affinity Designer exclusively for Inktober since I’ll be using Procreate for the other.
October is quickly approaching, which means it’s almost time to begin Inktober 2018. Inktober was originally started by Jake Parker in 2009, and has gained more and more participants each year. This is when people all over the world ink one drawing each day in October to a daily theme. Most people use paper and ink, but if you’re like me and tend not to carry around pens, ink, brushes, and paper, you can also participate digitally, which is what I did for last year’s challenge.
Above are some of the drawings I did last year while beta-testing a new version of Procreate for iOS. In case you couldn’t tell, I like to draw a lot of nostalgic-based artwork. You can check out some of the retro t-shirts I’ve made at my home page if you’re also into that sort of thing.
When you complete your daily drawing, be sure to tag it on social media using #inktober and #inktober2018 so everyone can check out each other’s work. There are a lot of very impressive pieces done each year, which can be pretty inspiring to see.
While we were creating the Amazon/Barnes & Noble versions, we also decided to publish a square format version of Picked-On Poindexter and hard cover versions for each book (coming soon).
Since Huggable Melodies visits libraries to read the books to children, I thought it might be fun if they had a book-related game to play. I found a site called The Game Crafter that makes custom board games. You just need to supply the artwork, choose what pieces you’ll need and create the project, they’ll do the rest.
Click the image above if you want to get a copy of the game for yourself. I don’t have any markup set on the game, so the cost reflects the price set by The Game Center just to produce each copy of the game.
Just over a month ago, I decided to accept a full-time position as a technical project manager in a new city. My family and I packed up our house and moved to start a new adventure. This was the first time I would be working in an actual office in almost 5 years, so it was a bit of an adjustment.
After a few weeks of working, it grew apparent that I would no longer have the time to have a healthy work/life balance if I were to continue doing freelance work on the side. I actually did the math, and numerically, there really weren’t enough hours in the day. So I’ve decided to hang up my freelance gloves unless I ever need to pick it back up for financial reasons.
I’ll still try to keep up on mobile technology and write blog posts and tutorials when I have time, but I will no longer be accepting new clients or projects. It’s been a fun decade of always having freelance projects going on the side, but for now, I think I’m just going to focus on one job and my family.
In season 2, episode 4 of Bob’s Burgers, Bob becomes obsessed with playing a fictional game called “BurgerBoss.” I thought the 80’s-style artwork was cool, so I figured I’d make a fan game based off of it.
My gameplay is different than in the show and I’ve only completed level 1 (probably with a few bugs in it), but it’s only taken a few hours so far and it’s been fun to make. They don’t show a ton of gameplay throughout the show, but I tried to get the same basic idea out of it while including some jokes from the show like “BOB SUX”.
It’s been quite awhile since I last released a game for myself. The other night, I decided I would try to push out a game in 3 hours or less. The result is Maddie Bear in Space.
It’s available for iPhone, iPad, Kindle Fire, Android and Android TV and requires a simple touch or button tap interface. You collect as many moons as you can and avoid the spikes to gain a high score.
It’s priced at $59, but I want to offer it to my loyal blog followers at a special discounted price of $20. The first 50 readers to use promo code BLOGFOLLOWERS or click this link will save $39 off the normal price.
Thank you for continuing to read my blog and have fun making the pinball game!
I was recently commissioned by Stone River E-Learning to create a video tutorial series on Sketch 3 software. If you need a lightweight software package to quickly mock-up websites or mobile apps, Sketch 3 is very useful. The learning curve is very small and there’s even a website devoted to templates and artwork specifically for Sketch 3 that you can use.
I didn’t want the tutorials to be a typical “this is how you use the oval drawing tool” course, so the very first lesson is creating an actual Facebook app clone. I figured it’d be more exciting to create working examples and the students would learn how to use all of the tools by actually making something.
If you don’t already own a copy of Sketch 3, get the 30 day free trial here and check out the course here.