Tag Archives: app

Maddie Bear in Space

It’s been quite awhile since I last released a game for myself. The other night, I decided I would try to push out a game in 3 hours or less. The result is Maddie Bear in Space.

It’s available for iPhone, iPad, Kindle Fire, Android and Android TV and requires a simple touch or button tap interface. You collect as many moons as you can and avoid the spikes to gain a high score.



Construct 2: Space Pinball Tutorial

I’m very pleased to announce that my new video course, Create a Space Pinball Game in Construct 2, is now live on Udemy!

It’s priced at $59, but I want to offer it to my loyal blog followers at a special discounted price of $20. The first 50 readers to use promo code BLOGFOLLOWERS or click this link will save $39 off the normal price.

Thank you for continuing to read my blog and have fun making the pinball game!

Maddie Bear’s Birthday iPad App: FREE!

This is the month of my daughter Maddie’s birthday. To celebrate, I’m giving away Maddie Bear’s Birthday for iPad for free for a limited time. Some of you may remember the days when the birthday kid in school would bring in cupcakes to celebrate their birthday. This is Maddie’s version of that, everyone gets a free iPad app. If you could leave a review as a birthday gift to her, it would be very appreciated.


How to Make App Store Screenshots

Yesterday, a tutorial I wrote for RayWenderlich.com was published called “How to Make Great App Store Screenshots” and it has gotten a great response. It’s probably been the most popular tutorial I’ve written for the site and that was only its first day.

Also, don’t forget, you only have 3 more days to use promo code: 6Y6TK7QQ to get an extra $25 off iOS 8 and Swift book pre-orders!


Maddie Bear’s Snack Time: Amazon Fire TV Edition

I’m very pleased to announce that Maddie Bear’s Snack Time has just been approved for the Amazon Fire TV!

Maddie Bear's Snack Time
Maddie Bear’s Snack Time (Image by PlaceIt.net)

In case you’re not aware of the Fire TV, it’s Amazon’s new plug-and-play media box for your television. It gives you access to Amazon Prime movies, Netflix, and even games. It’s very similar to Apple TV, but with its own games and gaming controller. This means you can now play Maddie Bear’s Snack Time on your TV with the Fire TV remote instead of being limited to a touchscreen tablet or smartphone.

For the iOS, Android, Kindle Fire, and Nook Tablet versions of Maddie Bear’s Snack Time or any of my other apps, check out www.GPAnimations.com.

Maddie Bear’s Snack Time

I’m happy to announce that my latest mobile app game, “Maddie Bear’s Snack Time” is now released for iPhone, iPad, Android, Nook Tablets and Amazon Kindle Fire Tablets. Based off of the Maddie Bear book series, Maddie Bear’s Snack Time is a game where Maddie Bear tries to eat as many pieces of fruit as possible while avoiding all of the junk food. It’s an endless runner-style game that is very easy for young children to pick up.




Kwik 3.0 Now Available

Last week, Kwiksher released their latest version of Kwik Photoshop plugin. I was fortunate enough to be part of the beta testing, and helped CEO Alex Souza discover some of the bugs before the final version was released.

Kwik v3

I was even able to release Maddie Bear’s Birthday for the iPad using the beta version of Kwik.

maddie bear's birthday

Kwik now is compatible with Corona SDK’s new storyboard tool called “Composer” as well as their new Graphics 2.0 anchor point system. It offers a revamped interface and a plethora of new features and settings that were not available in previous versions. You can now add monetization with iAds and AdMob, splash screens, in-app purchases if you’re a Corona Basic, Pro or Enterprise subscriber, and you no longer have to deal with the annoying task of enabling Adobe Flash to run the plugin.


Kwik has also switched over to a subscription business model to allow for more updates in order to keep up with the ever changing world of mobile app development. When Apple or Android make a change to their operating systems, Corona Labs has to follow suit, which in turn makes Kwiksher have to follow their lead.

There is also another huge benefit to their new subscription model. Let’s say you have an idea for a storybook app, but you’re not ready to make a huge investment in software in case your app doesn’t make you a lot of money or in case you just don’t end up liking app development. You can download the Corona Lab’s Starter Kit for free and then just do a 3, 6, or 12 month subscription to Kwik, depending on how long you’ll need it.

You can also have your script reviewed, have video chat support, and pretty soon, Kwiksher can even publish your app to all of the major app store for you via their services program.

My latest book, Maddie Bear’s Birthday, would have taken much, much longer to develop had I not used Kwik. It saved me days worth of coding. Check out my app at MaddieBearBooks.com to see what is possible with Kwik.

Maddie Bear's Birthday for iPad
Maddie Bear’s Birthday for iPad

Maddie Bear’s Birthday: iPad App Giveaway!

Maddie Bear’s Birthday was just released for the Apple iPad! To celebrate, the first 20 people who purchase the paperback version get a free promo code for the app. Here’s how to claim your free iPad version:

  1. Purchase Maddie Bear’s Birthday from Amazon or the autographed bundle from MaddieBearBooks.com
  2. Use the “Contact” button on MaddieBearBooks.com to e-mail your receipt of purchase
  3. Await your free promo code for the iPad version

You can either give the promo code to a friend, or use it to have both the interactive and paperback version for you and your kids.


Maddie Bear's Birthday for iPad
Maddie Bear’s Birthday for iPad

Maddie Bear’s Birthday: iPad App Coming Soon!

I’m happy to announce that I just uploaded version 1.0 of the Maddie Bear’s Birthday app to Apple for approval.


Approval process is usually about two weeks, so hopefully soon you’ll be able to pick up your copy! The iPad version differs from the paperback in that it contains a spot the difference mini game, animations, music and sound effects. Sometimes it’s nice to have a version with all of the bells and whistles and sometimes it’s nice to have a regular book, so that’s why I wanted to create both versions.

You can still pick up a copy of the autographed book bundle from www.MaddieBearBooks.com!

The Cost of Making Apps

I’m going to talk about a somewhat touchy subject, which is good, I’d love to get some different opinions in the comments section. Are we as mobile application developers, selling ourselves and each other short? I’m sure many of you have noticed the change to apps following the “freemium” business model, where the app is free and then you can choose to pay if you want upgrades, get more lives, etc. The obvious reason behind this change is because it’s popular and it’s what sells.

Some people argue that developers did this to themselves. One person offered an app for $1.99, another person made a similar app for $0.99. Not to be outdone, another person made their app for free and/or added an in-app purchase (IAP). Other people argue that this happened because it’s what the consumers demanded and it needed to be done to keep their business afloat.

From the consumer side, I don’t mind paying for a great app that I’ll use often. I always thought it was odd how people will buy a $6 latte, $15 lunch, and $25 dinner without batting an eye, but they’re weary of spending $1-$5 on an app that might give them days of entertainment or help them in their daily lives. I guess the biggest argument is that an app is not something you can physically hold and it doesn’t have that connection with the consumer. This probably why a lot of people still prefer paper books over eBooks, it’s that physical connection you have with the product that can’t be deleted by simply pressing a button.

On the developer side, I kind of feel like maybe we should all start selling apps for at least $1.99. Not all apps, but the ones that we really spend a lot of time and money on to create a nicely polished product. Let’s say that the average person earns about $30,000 annually. I know in some major cities, $30k a year might be the poverty line, but let’s just pretend. You paid your $99 Apple developer fee for the year, so your mobile app profit is already at a whopping negative $99. You spend 2 months from start to finish building an app, which would normally result in $5,000 ($30,000 divided by 12 months multiplied by 2 months), so now you’re at negative $5,100. Apple takes a 30% cut, so you earn about .70 cents for your app if you price it at the lowest price tier. That means you’d need to sell at least 7,286 copies of your app in 2 months to make back the money you lost. Depending on your app, this might be easy to do or it might never sell that many copies.

This is all assuming you’re a full-time indie developer and $30,000 a year is the median salary in your area, but you still get my point. It could also be argued that the $99 developer fee will be split up by multiple apps you release that year, but also there’s costs like advertising, marketing, and anything you can’t create like sounds, music, artwork, etc. Regardless, I think we owe it to ourselves as developers to take a good look at how we price our apps.

Maybe the “freemium” model isn’t nearly as bad as it sounds, maybe it’s the answer to all of our problems, I’m not quite sure. I would love to hear what you think about app pricing, though.