A couple of years ago, Josiah Brooks (Jazza) released an app called Arty Games that generates random ideas for illustrators. I’ve used it for a few drawings in the past, which was a great way to battle creative block when I wanted to draw something, but couldn’t come up with any ideas.
I recently decided to do a daily art challenge that incorporates a new idea each day from the app using Procreate on the iPad Pro. Each day I drew a randomly generated character idea and then finally placed them in an environment as dictated from Arty Games.
Day 1: A grumpy goblin smoking a joint with a robot arm.
Day 2: A jolly elf who has had too much coffee.
Day 3: A murderous kindergartener with glasses who is afraid of their own shadow.
Day 4: An evil robot from the future who can control time and is wearing large gloves.
Day 5: A porcupine who is stitched up like Frankenstein’s monster who is holding a key.
Day 6: A celestial cow who needs batteries to survive and is wearing leather shoes.
Day 7: A sparkly dragon who is wearing an oversized shirt.
Day 8: A pine tree forest filled with tombstones.
Day 9: Coloring the characters.
This personal challenge was a lot of fun and pushed me to draw things that I would never normally draw on my own. Coloring was probably the biggest challenge for me as it’s not my strong suit. You can watch the entire process in this time lapse video:
Overall, I’m pleased with how it turned out and I’m glad I was able to finish it before I hand over my iPad Pro to get the screen replaced. The corner of the screen has a dead spot when using the Apple Pencil, which is incredibly annoying, so hopefully I’ll be back to drawing soon.
It’s been quite awhile since I last released a game for myself. The other night, I decided I would try to push out a game in 3 hours or less. The result is Maddie Bear in Space.
It’s available for iPhone, iPad, Kindle Fire, Android and Android TV and requires a simple touch or button tap interface. You collect as many moons as you can and avoid the spikes to gain a high score.
It’s priced at $59, but I want to offer it to my loyal blog followers at a special discounted price of $20. The first 50 readers to use promo code BLOGFOLLOWERS or click this link will save $39 off the normal price.
Thank you for continuing to read my blog and have fun making the pinball game!
This is the month of my daughter Maddie’s birthday. To celebrate, I’m giving away Maddie Bear’s Birthday for iPad for free for a limited time. Some of you may remember the days when the birthday kid in school would bring in cupcakes to celebrate their birthday. This is Maddie’s version of that, everyone gets a free iPad app. If you could leave a review as a birthday gift to her, it would be very appreciated.
Yesterday, a tutorial I wrote for RayWenderlich.com was published called “How to Make Great App Store Screenshots” and it has gotten a great response. It’s probably been the most popular tutorial I’ve written for the site and that was only its first day.
In case you’re not aware of the Fire TV, it’s Amazon’s new plug-and-play media box for your television. It gives you access to Amazon Prime movies, Netflix, and even games. It’s very similar to Apple TV, but with its own games and gaming controller. This means you can now play Maddie Bear’s Snack Time on your TV with the Fire TV remote instead of being limited to a touchscreen tablet or smartphone.
For the iOS, Android, Kindle Fire, and Nook Tablet versions of Maddie Bear’s Snack Time or any of my other apps, check out www.GPAnimations.com.
I’m happy to announce that my latest mobile app game, “Maddie Bear’s Snack Time” is now released for iPhone, iPad, Android, Nook Tablets and Amazon Kindle Fire Tablets. Based off of the Maddie Bear book series, Maddie Bear’s Snack Time is a game where Maddie Bear tries to eat as many pieces of fruit as possible while avoiding all of the junk food. It’s an endless runner-style game that is very easy for young children to pick up.
Last week, Kwiksher released their latest version of Kwik Photoshop plugin. I was fortunate enough to be part of the beta testing, and helped CEO Alex Souza discover some of the bugs before the final version was released.
Kwik now is compatible with Corona SDK’s new storyboard tool called “Composer” as well as their new Graphics 2.0 anchor point system. It offers a revamped interface and a plethora of new features and settings that were not available in previous versions. You can now add monetization with iAds and AdMob, splash screens, in-app purchases if you’re a Corona Basic, Pro or Enterprise subscriber, and you no longer have to deal with the annoying task of enabling Adobe Flash to run the plugin.
Kwik has also switched over to a subscription business model to allow for more updates in order to keep up with the ever changing world of mobile app development. When Apple or Android make a change to their operating systems, Corona Labs has to follow suit, which in turn makes Kwiksher have to follow their lead.
There is also another huge benefit to their new subscription model. Let’s say you have an idea for a storybook app, but you’re not ready to make a huge investment in software in case your app doesn’t make you a lot of money or in case you just don’t end up liking app development. You can download the Corona Lab’s Starter Kit for free and then just do a 3, 6, or 12 month subscription to Kwik, depending on how long you’ll need it.
You can also have your script reviewed, have video chat support, and pretty soon, Kwiksher can even publish your app to all of the major app store for you via their services program.
My latest book, Maddie Bear’s Birthday, would have taken much, much longer to develop had I not used Kwik. It saved me days worth of coding. Check out my app at MaddieBearBooks.com to see what is possible with Kwik.
Maddie Bear’s Birthday was just released for the Apple iPad! To celebrate, the first 20 people who purchase the paperback version get a free promo code for the app. Here’s how to claim your free iPad version:
I’m happy to announce that I just uploaded version 1.0 of the Maddie Bear’s Birthday app to Apple for approval.
Approval process is usually about two weeks, so hopefully soon you’ll be able to pick up your copy! The iPad version differs from the paperback in that it contains a spot the difference mini game, animations, music and sound effects. Sometimes it’s nice to have a version with all of the bells and whistles and sometimes it’s nice to have a regular book, so that’s why I wanted to create both versions.