Tag Archives: corona sdk

New Kwik 2.0 Tutorial

I was curious if it was possible to create an app using Kwik Photoshop plugin and Corona SDK that allows you to use a camera to insert a picture of someone into an app. I wanted to use Kwik since it is mostly used by children’s book creators and thought it might be fun to put a child’s face directly into a storybook app to add interactivity.

Using just a few lines of external code, I was able to accomplish this, so I showed it to Alex, the creator of Kwik software. He thought it might make a nice tutorial, which you can follow here: http://www.kwiksher.com/tutorials-kwik/image-replacement-from-camera-intermediate/

Coffee Grab: Now For iOS

Yesterday afternoon I got notification that Apple approved Coffee Grab for the App Store.

iPhone/iPad Version: https://itunes.apple.com/us/app/coffee-grab/id606931259?ls=1&mt=8

Android Version: https://play.google.com/store/apps/details?id=com.gpanimations.coffeegrab


You could probably beat the entire game in one sitting pretty easily, but at least it’s free and I enjoyed making it. It’s pretty easy to add new levels so I might release an update in the future with new levels to play.


New Tutorial and App

After submitting my new iOS game to Apple yesterday, I wondered how difficult it would be to port over to Android. The biggest difficulty I noticed was that the full-page ad that I placed in it couldn’t be closed by Android users. This means that players would have to click through the ad, and then press their back button a couple times to get back to the game. This is totally unacceptable, so I switched it from a fullscreen ad to a banner ad, and that seemed to solve the issue.

Another difficulty was different screen resolutions and hardware specs. What seems to run fine on iPhones, iPads, and Galaxy Tab 7s made my HTC Thunderbolt crash. I had to alter the Android version a bit to get it to run on a Thunderbolt. This means it may crash on the other 50,000 Android devices out there that I don’t own for testing. Joys of Android development, I suppose.

Here is the link to the Android version: https://play.google.com/store/apps/details?id=com.gpanimations.coffeegrab

The app isn’t anything spectacular, I just made it as a way to learn some new coding. Speaking of learning, my new tutorial is available today on RayWenderlich.com. In this tutorial, I take you through how to create and publish your own eBook using iBooks Author. It’s a great tool to make your own books for free.

New iOS Game Submitted

Coffee Grab - Copyright 2013 Greg Pugh - GP ANimations
Coffee Grab – Copyright 2013 Greg Pugh – GP Animations

I just submitted a new game app to Apple and I am awaiting its approval or rejection. I created it as a learning experience, as I have never created a game app or have used any sort of ad program. I have filled out all of the information for iAds, Inneractive, etc. accounts in the past, but never utilized them.

I always thought banner ads made apps look kind of cheap and I didn’t like having to compensate screen real estate to accompany them. I was also weary of making game apps because it seems like once a user finds a bug or glitch, they leave terrible reviews criticizing the app, the developer, and the developer’s mother.

To step away from my comfort zone, I decided it was time to publish a free game app that utilizes an ad. I still didn’t want to use banner ads though, so I opted for a one-time fullscreen ad that the user can close before the game starts.

It was actually very easy to implement an ad using my Inneractive account. I signed into Inneractive, created a profile for the app, which generated an App ID. Then I placed this code on the Choose Level screen of my game:

ads = require “ads”
ads.init( “inneractive”, “app_ID” )
ads.show( “fullscreen”, { x=0, y=0, interval=60 } )

Then on the screen where the game starts I added: ads.hide();

It’s a pretty straightforward way of implementing an ad into an app. Hopefully you’ll all be able to play Coffee Grab in the near future.

Outlaw IDE

As a Corona Ambassador, I’m always on the lookout for anything related to Corona SDK. Last night, I stumbled across Outlaw IDE and from what I’ve seen so far, it’s pretty handy. You can visit their site, http://outlawgametools.com to download the Lite version to try before you buy. The Lite version just limits the number of groups and projects you can have at a time and displays an ad in the lower-left of the screen.

I haven’t had too long to run the software through detailed scrutiny, however here is a quick video outlining some of the features I’ve found thus far.

Win an iBook Contest

GP Animations is giving away an iBooks copy of “A Beginner’s Guide to Creating Mobile Apps with Corona SDK” for iPad!


Here’s how to enter:

1.) Like our Facebook page: https://www.facebook.com/CreateCoronaSDKApps

2.) Leave a comment on Facebook why you’re interested in learning how to make your own apps.


A winner will be chosen at random on Thursday, February 7th at 7:00 P.M. Eastern Standard Time. The winner will be sent a message on Facebook containing a promo code to download a copy of the iBook onto their iPad.


I finished the first draft of my new iBook/PDF last night. Now I have to proofread, double check the source file coding, etc. Then I’ll submit the iBook version to Apple for approval and look for a good method of PDF distribution. Thank you to everyone for your support!

Corona Labs asked me to write a quick tutorial over the weekend and that’s now published here:


Corona SDK iBook Update

I just finished Chapter 4 of my upcoming iBook/PDF about creating apps in Corona SDK. So far it looks like it’s going to be broken down as such:

Chapter 1: Introduction, Software Needed

Chapter 2: Your First App: Spaceship Driver

Chapter 3: Your Second App: Intro to Physics, Bouncing Ball

Chapter 4: Your Third App: Office Rag Doll Guy

Chapter 5: Your Fourth App: Using Director

Chapter 6: Third Party Tools Tutorials

I’m hoping to get the 5th chapter done in the next couple days, the 6th chapter by next week, then it’s just adding artwork and proofreading before sending it off to Apple for approval.

Thanks For Reading and Voting!

Over 700 people have downloaded copies of the preview of my new iBook/PDF and almost 95% of the people who voted said I should finish it.

With numbers like that, I suppose I have no choice but to continue writing and spreading the word about Corona SDK. I have completed the 3rd chapter of the book introducing physics and will begin writing the 4th chapter later today.

Copyright 2013 – Greg Pugh – GP Animations

I’d like to give a special thank you to the guys over at Corona Labs for tweeting about the book, I’m pretty sure that’s where 95% of the traffic came from.

Thanks again!