In my last post, I wrote about my experience using Construct 2 to build HTML5 games. Since then, I have improved the Maddie Bear’s Sticker Hunt game to support touchscreen devices/game controllers and hidden areas. I’ve also created a game for toddlers that I was able to export as a native iOS application, started listening to the C2 Podcast, and the generous folks at Scirra gave me a review license for Construct 2 so that I may write/record tutorials how to use the software.
If you’re interested in Construct 2, you should definitely listen to the C2 Podcast by Alvarop and ArcadEd. They talk about their experiences using Construct, monetization and have special guests. I really enjoy listening to it as I’m working on games.
If you haven’t checked out my Maddie Bear HTML5 games yet, they’re now both smartphone/tablet compatible. Maddie Bear’s Sticker Hunt is under constant development, but you can check back periodically for updates and enhancements.
I also created a simple demo game for toddlers that I’m going to turn into a video tutorial course. It will be a great way for people unfamiliar to Construct 2 to see what it can do. It will cater to those who download the free version (4 layer limit and HTML5-only publishing), but I’ll also show you options on how to publish to an iPhone if you have a paid license. It’s also compatible with smartphones/tablets, so you don’t need a computer keyboard or game controller to play it.
I recently discovered software called “Construct 2” that allows you to easily create mobile and HTML5 games. The only “problem” I have with the software is that it’s Windows-only and I do 99% of my work on a MacBook. To get around this, I was just drawing all of the artwork on the Mac, uploading it to my webspace and then switching over to my PC to run Construct 2. Then I found VMware Fusion, that lets you run numerous Windows operating systems on your Mac.
Now I can draw in Adobe Flash on a Mac environment and then switch screens and build a Construct 2 game in the Windows 8 environment, it’s pretty handy.
You can check out 2 games I made in Construct 2 at: www.MaddieBearBooks.com
The iBook version includes: 93 Comics with Interactive Author’s Commentary, Behind the Scenes Sketches, and bonus video.
The paperback edition includes: 93 Comics, 82 Pages, Author’s Commentary, and Behind the Scenes Sketches.
This is the month of my daughter Maddie’s birthday. To celebrate, I’m giving away Maddie Bear’s Birthday for iPad for free for a limited time. Some of you may remember the days when the birthday kid in school would bring in cupcakes to celebrate their birthday. This is Maddie’s version of that, everyone gets a free iPad app. If you could leave a review as a birthday gift to her, it would be very appreciated.
A week or so ago, my colleague Alex Souza asked me to beta test his new plugin, “Kaboom“. It is an add-on for Kwik Photoshop plugin that lets you create particle emitters for your universal Corona apps. The benefit of using Kwik and Kaboom is that you can create full mobile applications with special effects without having to write a single line of code. Everything is done by placing artwork in Photoshop and telling it what you want it to do.
Within 5 minutes, I was able to create this:
I even wrote a tutorial on how to use Kaboom to create a similar project, which can be found here. If you order Kaboom within the next 2 weeks, you’ll actually save $20 off of the regular price, so it’s definitely worth acting quickly.
Please note: Corona Labs has not officially announced whether or not particle emitters will be supported in Starter or Basic versions of Corona SDK. If you’re a Pro user, you can use Kaboom today, but it’s unclear if Starter and Basic users will be granted access.
Yesterday, a tutorial I wrote for RayWenderlich.com was published called “How to Make Great App Store Screenshots” and it has gotten a great response. It’s probably been the most popular tutorial I’ve written for the site and that was only its first day.
Also, don’t forget, you only have 3 more days to use promo code: 6Y6TK7QQ to get an extra $25 off iOS 8 and Swift book pre-orders!
I just discovered a new accessory for the iPad called OSMO. It’s pretty much a mirror and stand that you attach to your iPad that allows your kids to interact with the device using real-world objects, such as Scrabble-style letters, wooden shapes, and paper/markers.
The kit comes with the OSMO kit (stand/mirror sensor), wooden letters, and wooden triangles that can be used with their free apps on the App Store. To play the Newton game, your child just needs a sheet of paper and a marker to interact with the app.
The games will challenge your kids to guess what an image is by placing the corresponding letters in front of the iPad, or to replicate a shape shown on screen by using the wooden triangles provided, or to draw shapes on a piece of paper that the game will interact with.
It’s available to pre-order now until June 22nd, and you’ll get a 50% discount. It definitely seems like a great way for kids to use that iPad that is more engaging than simply tapping on the screen. I’ve pre-ordered one for my daughter, I’ll write a full review when I receive it in the mail.
For more information, check out OSMO’s site here.
A few months ago, Charles McKeever from OpenSourceMarketer.com interviewed me about my paperback book “Maddie Bear’s Birthday” and my other children’s books.
In case you’re not aware of the Fire TV, it’s Amazon’s new plug-and-play media box for your television. It gives you access to Amazon Prime movies, Netflix, and even games. It’s very similar to Apple TV, but with its own games and gaming controller. This means you can now play Maddie Bear’s Snack Time on your TV with the Fire TV remote instead of being limited to a touchscreen tablet or smartphone.
For the iOS, Android, Kindle Fire, and Nook Tablet versions of Maddie Bear’s Snack Time or any of my other apps, check out www.GPAnimations.com.