Tag Archives: nook

Maddie Bear’s Snack Time: Amazon Fire TV Edition

I’m very pleased to announce that Maddie Bear’s Snack Time has just been approved for the Amazon Fire TV!

Maddie Bear's Snack Time
Maddie Bear’s Snack Time (Image by PlaceIt.net)

In case you’re not aware of the Fire TV, it’s Amazon’s new plug-and-play media box for your television. It gives you access to Amazon Prime movies, Netflix, and even games. It’s very similar to Apple TV, but with its own games and gaming controller. This means you can now play Maddie Bear’s Snack Time on your TV with the Fire TV remote instead of being limited to a touchscreen tablet or smartphone.

For the iOS, Android, Kindle Fire, and Nook Tablet versions of Maddie Bear’s Snack Time or any of my other apps, check out www.GPAnimations.com.

Maddie Bear’s Snack Time

I’m happy to announce that my latest mobile app game, “Maddie Bear’s Snack Time” is now released for iPhone, iPad, Android, Nook Tablets and Amazon Kindle Fire Tablets. Based off of the Maddie Bear book series, Maddie Bear’s Snack Time is a game where Maddie Bear tries to eat as many pieces of fruit as possible while avoiding all of the junk food. It’s an endless runner-style game that is very easy for young children to pick up.

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Review: Kut by Kwiksher

A couple days ago, Kwiksher announced their new software called “Kut“. You may know of Kwiksher because of their innovative Photoshop plugin “Kwik”, which allows you to create Corona SDK apps without code. However, Kut isn’t a tool to create apps, it’s a Photoshop plugin to help you create artwork for numerous devices quickly. You are free to use Java, JavaScript, Lua, Objective-C, etc. to create the apps, Kut just helps with the graphics side, not the coding.

You might be asking why this would be helpful. Say you or your client want to create an app that will run on all iOS and Android devices. Well, you could create the artwork for retina iPads, shrink it down in Photoshop for non-retina, shrink it again for phones, and then repeat for Android, Kindle Fire, Nook, etc. or you could design everything in Photoshop one time and then let Kut do the rest for you. Let me show you what I mean.

First, I downloaded the free trial of Kut and installed it via the Adobe Extensions Manager. Then in Photoshop I opened the Kut panel.

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I opened Kut’s settings and selected the devices I would like to support.

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I started a new Document. In this case, I chose iPad Retina as my starting device since it has one of the largest resolutions of 2048×1536.

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Using different layers, I created a screen for a game that is sure to win numerous awards for fantastic artwork. I saved my .PSD file to a folder on my Desktop.

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I clicked the Publish button and got a popup window since it was my first time using Kut (in this instance, I wasn’t making an app icon, but Kut will create icons for your app if you want it to).

Screen Shot 2013-11-20 at 8.38.01 AMSo I did as the pop up asked and pasted the code into Terminal.

Screen Shot 2013-11-20 at 8.38.19 AMAnd just like that, I had artwork compressed and sized for every device.

Screen Shot 2013-11-20 at 8.39.22 AMObviously had I purchased the full version, the watermark of “KUT KUT KUT KUT” would not be on each image. However, in mere moments, I was able to create artwork for a game for 8 different devices. This could normally take hours and Kut did it all in a click of a button. If you’re thinking about picking up Kut, buy it before December 31st and it’s only $19.99.

EDIT:

I decided to pick up the full license to remove the watermark. Kut is definitely very useful software for cross-platform development and for $19.99, you can’t go wrong. This time when I published out my artwork, I was given a developer’s report that is part of the full-version of Kut.

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This is extremely useful for rebuilding the interface in your coding language of choice. Now not only do I know the dimensions of my artwork, I also know the exact coordinates to place them on the screen. If you’re reading this, you should stop now and download Kut, it’s a great tool that I’m going to be using a lot.

The Phrase Game: Updated!

For the past couple months, Daniel Williams and myself have teamed up to create a new game app called “The Phrase Game”. I’m happy to announce it’s now available for iOS, Amazon Kindle, Nook, and Android!

For the initial release, we created 50 puzzles to solve based on popular phrases and idioms. We just released a free bonus pack of 25 puzzles that are a little more challenging as well as an additional trophy. We’re hoping to continue releasing periodic updates that give players more puzzles and trophies.

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Built with Corona SDK

Download Now!

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Coffee Grab: Now For Nook Color

I recently submitted Coffee Grab to Barnes and Noble. Since I’ve never published a Nook app before, I was curious to see their process. I had applied for a developer account awhile ago, was later approved, then had to get approved to sell apps. The process took so long, I lost interest and never got around to making an app for their devices.

Since I created Coffee Grab in Corona SDK, publishing for the Nook was as easy as selecting “Nook Color” from the drop down list. I figured since it was so easy to publish out a Nook version, I might as well give it a shot. I submitted the .apk file along with some screenshots to Barnes and Noble. Today it is finally on the app store:

http://www.barnesandnoble.com/w/coffee-grab-gp-animations/1114833503?ean=2940147115176

On the original Nook Color tablet, it runs a bit slow. I’m hoping that it runs faster on the newer models. If anyone has a Nook Color or Nook Tablet and tries it, I’d love to hear how it runs.