I’m a huge fan of the cartoon series, Bob’s Burgers. I’ve been following H. Jon Benjamin’s and Loren Bouchard’s work since the debut of Home Movies in 1999. My sister-in-law even got to interview H. Jon Benjamin last year.
In season 2, episode 4 of Bob’s Burgers, Bob becomes obsessed with playing a fictional game called “BurgerBoss.” I thought the 80’s-style artwork was cool, so I figured I’d make a fan game based off of it.
My gameplay is different than in the show and I’ve only completed level 1 (probably with a few bugs in it), but it’s only taken a few hours so far and it’s been fun to make. They don’t show a ton of gameplay throughout the show, but I tried to get the same basic idea out of it while including some jokes from the show like “BOB SUX”.
Periodically check the game out to see if/when I’ve added more levels and enemies: http://gpanimations.com/burgerboss.html
I’m happy to announce that my new Construct 2 tutorial series “Create a Feeding Fish Frenzy Game” is now available on CartoonSmart.net!
I’m happy to announce the launch of my new video tutorial series: Create a Feeding Fish Frenzy Game with Construct 2!
The lesson features:
- Over 3 hours of video content
- All artwork, sound effects, music, and Construct 2 files used in the tutorial
- Detecting if the player is on a computer or touchscreen device
- Changing levels once the player reaches a certain score
- Randomly generating different size fish on the screen to eat or in which to be eaten
- Implementing animation
Check it out on Udemy today!
In case you missed the Thanksgiving sale I offered on Udemy.com, my Construct 2 course is now on CartoonSmart.net for only $24.99! That’s a savings of over $34!
Happy Thanksgiving to all of my awesome readers. Until the end of the November, I’m offering my new Construct 2 video tutorial course on Udemy for only $10!
Use promo code: TURKEYDAY
And the course will change from $59 to $10. Have a safe holiday!
In my last post, I wrote about my experience using Construct 2 to build HTML5 games. Since then, I have improved the Maddie Bear’s Sticker Hunt game to support touchscreen devices/game controllers and hidden areas. I’ve also created a game for toddlers that I was able to export as a native iOS application, started listening to the C2 Podcast, and the generous folks at Scirra gave me a review license for Construct 2 so that I may write/record tutorials how to use the software.
If you’re interested in Construct 2, you should definitely listen to the C2 Podcast by Alvarop and ArcadEd. They talk about their experiences using Construct, monetization and have special guests. I really enjoy listening to it as I’m working on games.
If you haven’t checked out my Maddie Bear HTML5 games yet, they’re now both smartphone/tablet compatible. Maddie Bear’s Sticker Hunt is under constant development, but you can check back periodically for updates and enhancements.
I also created a simple demo game for toddlers that I’m going to turn into a video tutorial course. It will be a great way for people unfamiliar to Construct 2 to see what it can do. It will cater to those who download the free version (4 layer limit and HTML5-only publishing), but I’ll also show you options on how to publish to an iPhone if you have a paid license. It’s also compatible with smartphones/tablets, so you don’t need a computer keyboard or game controller to play it.
I recently discovered software called “Construct 2” that allows you to easily create mobile and HTML5 games. The only “problem” I have with the software is that it’s Windows-only and I do 99% of my work on a MacBook. To get around this, I was just drawing all of the artwork on the Mac, uploading it to my webspace and then switching over to my PC to run Construct 2. Then I found VMware Fusion, that lets you run numerous Windows operating systems on your Mac.
Now I can draw in Adobe Flash on a Mac environment and then switch screens and build a Construct 2 game in the Windows 8 environment, it’s pretty handy.
You can check out 2 games I made in Construct 2 at: www.MaddieBearBooks.com